local L0_1, L1_1
L0_1 = {}
L0_1.HIT = 0
L0_1.FEAR = 1
L0_1.ASLEEP = 2
L0_1.AWAKE = 3
L0_1.WEATHER_BAD = 4
L0_1.SURROUND = 5
L0_1.PREACH = 6
L0_1.SUPERVISE = 7
L0_1.TRAIN = 8
L0_1.DANCE = 9
L0_1.MAKE = 10
L0_1.BUILD = 11
L0_1.SEARCH = 12
L0_1.SIT = 13
L0_1.THREAT = 14
NeuronName = L0_1
L0_1 = {}
L0_1.Land = 0
L0_1.Amphibious = 1
L0_1.Water = 2
MoveCategoryAI = L0_1
L0_1 = {}
L0_1.General = 0
L0_1.Cicin = 1
L0_1.PlayerAuto = 100
DecisionArchetype = L0_1
L0_1 = {}
L0_1.Default = 0
L0_1.P1 = 1
L0_1.P2 = 2
L0_1.P3 = 3
L0_1.P4 = 4
L0_1.P5 = 5
ConfigAICombatPhase = L0_1
L0_1 = {}
L0_1.Free = 0
L0_1.Combat = 1
L0_1.OnAware = 2
L0_1.OnAlert = 3
L0_1.OnNerve = 4
L0_1.ActionPoint = 5
ConfigAISkillType = L0_1
L0_1 = {}
L0_1.Unclassified = 0
L0_1.MeleeAttack = 1
L0_1.RangedAttack = 2
ConfigAICombatSkillType = L0_1
L0_1 = {}
L0_1.Best = 0
L0_1.Npc = 1
L0_1.Monster = 2
L0_1.MinorAnimal = 3
L0_1.MonsterVista = 4
L0_1.Count = 5
AILodStrategyType = L0_1
